JBox2D

JBox2D

During my master, in the Game Physics class we didn’t only developed a simple (but functional) custom physics engine, we also had some “hands on” practice with other frameworks and engines like JBox2D, a Java port of the C++ physics engine Box2D.

We developed simple mechanics, like the ones featured in this demolition game (Angry Birds style), where the user applies force to a ball with certain mass, with the objective of pushing other box shaped particles (with their own mass) of a platform.